about

2AeM is a cooperative design effort composed of the 3 young Midwestern-sprung, spread-the world-out, out-and-out Architecture student-architects: nicholas m. reiter, Jessie Wilcox and Peter Nguyen. The team base was originally Milwaukee, WI but since has become a mobile abstraction or a state of mind. 2AeM is sometimes physical, sometimes sober, partially virtual, usually vocal, and all-the-time IN-it.

We are track jumpers, demons, villains and observing you right now. Design is the New and so are the Stakes.

Wednesday, March 3, 2010

Gathering Place

Our go at the International Glass competition (this year's challenge to reinvent the "community gathering space") had to go off in a well-organized fashion because of the time constraint. Well we took our sweet time on Detroit, we were left with less than a week to represent, finish, print and send the physical thing to Tokyo. But this limitation, I believe, rendered some solid results. Our main objectives had to be simplified, ordered and presented quickly, clearly and diagrammatically.

The project we saw was the re-thinking of how people gathering in contemporary times. There is no "central place" but many unique places; as well, people do not "GO" to a "Place," but more easily and with excitement "bump into" one another along a way. We thought these ideas were the basis of what a new gathering place should be. We did not want to build a place, but reconsider how people live, in order to put in place a framework which would 1) make the "going" more experiential, so as to encourage a more human-paced way of "going," 2) introduce to this "community" what community can be through the encouragement of easy "bump-into" interaction and 3) keep in place several gradients of individual or "owned" places without getting rid of the symbolic American "home."

Strategies:
We took an ex-urb / sub-urb on the edge of Milwaukee as example.
We designed for the better part of a century, showing stages of work that would be done to change the physical environment.
1) bringing in the wide- no-man's-like streets over a period of years
2)planting more and more trees that will add a canopy to the empty suburban pathways and encourage the branching out of people to their front yards
3) collecting half of each owner's backyard and creating a "fortress-like" block-owned area for a variety of activities, and lowering fences to half the human height
4)placing parches and gradients on front of home to encourage the use of "see-and-be-seen " space
5) infilling in-between and re-using garages as the larger corridors (like Capitol Drive) get turned into rail corridors in the future
6) envisioning both economic, agricultural and neighborhood-spurred recreation that line the inner suburban forest, creating no need to go to great lengths for such necessities as food, entertainment, park-systems, or casual community interaction amongst people.

There will be no need for a "center" of gathering, when every place encourages interaction along the normal path of living and moving. Gathering will make its own place amongst a framework designed for interaction.

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