Our go at the International Glass competition (this year's challenge to reinvent the "community gathering space") had to go off in a well-organized fashion because of the time constraint. Well we took our sweet time on Detroit, we were left with less than a week to represent, finish, print and send the physical thing to Tokyo. But this limitation, I believe, rendered some solid results. Our main objectives had to be simplified, ordered and presented quickly, clearly and diagrammatically.
The project we saw was the re-thinking of how people gathering in contemporary times. There is no "central place" but many unique places; as well, people do not "GO" to a "Place," but more easily and with excitement "bump into" one another along a way. We thought these ideas were the basis of what a new gathering place should be. We did not want to build a place, but reconsider how people live, in order to put in place a framework which would 1) make the "going" more experiential, so as to encourage a more human-paced way of "going," 2) introduce to this "community" what community can be through the encouragement of easy "bump-into" interaction and 3) keep in place several gradients of individual or "owned" places without getting rid of the symbolic American "home."
Strategies:
We took an ex-urb / sub-urb on the edge of Milwaukee as example.
We designed for the better part of a century, showing stages of work that would be done to change the physical environment.
1) bringing in the wide- no-man's-like streets over a period of years
2)planting more and more trees that will add a canopy to the empty suburban pathways and encourage the branching out of people to their front yards
3) collecting half of each owner's backyard and creating a "fortress-like" block-owned area for a variety of activities, and lowering fences to half the human height
4)placing parches and gradients on front of home to encourage the use of "see-and-be-seen " space
5) infilling in-between and re-using garages as the larger corridors (like Capitol Drive) get turned into rail corridors in the future
6) envisioning both economic, agricultural and neighborhood-spurred recreation that line the inner suburban forest, creating no need to go to great lengths for such necessities as food, entertainment, park-systems, or casual community interaction amongst people.
There will be no need for a "center" of gathering, when every place encourages interaction along the normal path of living and moving. Gathering will make its own place amongst a framework designed for interaction.
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